Aero.Body Class
Namespace: Aero
Create body object for use with animation object
Description
Use the Aero.Body class to create a body object for use with an
Aero.Animation object. To use the Aero.Body object, you
typically:
Create the animation body.
Configure or customize the body object.
Load the body.
Generate patches for the body. This step requires an axes from a figure.
Set the
timeseriesdata source.Move or update the body.
By default, an Aero.Body object natively uses aircraft
x-y-z coordinates for the body geometry and the
timeseries data. It expects the rotation order
z-y-x (psi, theta, phi).
Convert timeseries data from other coordinate systems by registering a
different CoordTransformFcn function.
The Aero.Body class is a handle class.
Creation
h = Aero.Body constructs a body for an animation object. The
animation object is returned in h.
Properties
Methods
Examples
Version History
Introduced in R2007a