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sim3d.vehicle.air.AirTransportAircraft

R2026b

Implement Air Transport aircraft in Unreal Engine 3D visualization environment

Since R2025a

    Description

    Use the sim3d.vehicle.air.AirTransportAircraft object to implement an Air Transport (Aerospace Blockset) aircraft in a 3D visualization environment using translation and rotation to place the aircraft.

    Creation

    Description

    airtransportaircraft = sim3d.vehicle.air.AirTransportAircraft() creates an air transport object in the 3D environment in the Unreal Engine® with a default name.

    Properties

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    These properties can be specified as name-value arguments.

    Aircraft name, specified as a character vector.

    Data Types: char

    Aircraft color, specified as Red, Orange, Yellow, Green, Cyan, Blue, Black, White, Silver, or Metal.

    Path to air transport mesh, specified as a character vector.

    Initial translation of aircraft, specified as an 30-by-3 array. Each row corresponds to a bone of the aircraft.

    BoneIndex

    BODY

    1

    ENGINE1

    2

    ENGINE2

    3

    ENGINE3

    4

    ENGINE4

    5

    RUDDER

    6

    ELEVATOR

    7

    HORIZONTAL_STAB

    8

    LEFT_AILERON

    9

    RIGHT_AILERON

    10

    FLAPS1

    11

    FLAPS2

    12

    LEFT_SPOILER

    13

    RIGHT_SPOILER

    14

    NOSE_GEAR

    15

    NOSE_WHEEL

    16

    NOSE_GEAR_DOOR1

    17

    NOSE_GEAR_DOOR2

    18

    LEFT_GEAR

    19

    LEFT_WHEEL

    20

    LEFT_GEAR_LINK

    21

    LEFT_GEAR_DOOR1

    22

    LEFT_GEAR_DOOR2

    23

    LEFT_GEAR_DOOR2_2

    24

    RIGHT_GEAR

    25

    RIGHT_WHEEL

    26

    RIGHT_GEAR_LINK

    27

    RIGHT_GEAR_DOOR1

    28

    RIGHT_GEAR_DOOR2

    29

    RIGHT_GEAR_DOOR2_2

    30

    Data Types: single | double

    Initial rotation of aircraft, specified as a 30-by-3 array.

    Data Types: single | double

    Initial scale of aircraft, specified as a 30-by-3 array.

    Data Types: single | double

    Algorithms

    The sim3d.vehicle.air.AirTransportAircraft object input uses the aircraft north-east-down (NED) right-handed (RH) Cartesian coordinate system.

    • X-axis — Along aircraft longitudinal axis, points forward

    • Y-axis — Along aircraft lateral axis, points to the right

    • Z-axis — Points downward

    For more information, see Coordinate Systems for Navigation.

    Unreal® uses a skeleton, bones, and mesh to define a 3D model. A skeleton is comprised of a set of bones. A mesh is the outer covering of the skeleton. Aircraft parts are sections of the mesh, such as ailerons or wheels, which are linked to the bones. For more information, see https://dev.epicgames.com/documentation/en-us/unreal-engine/skeleton-assets?application_version=4.27 and Aerospace Skeletons.

    Version History

    Introduced in R2025a

    expand all