copyExampleSim3dProject
Syntax
sim3d.utils.copyExampleSim3dProject(DestFldr)
sim3d.utils.copyExampleSim3dProject(DestFldr,Name=Value)
Description
sim3d.utils.copyExampleSim3dProject(
copies the support package project files to the destination folder,
DestFldr
)DestFldr
. By default, copyExampleSim3dProject
copies the
plugins to your Epic Games® installation folder.
sim3d.utils.copyExampleSim3dProject(
copies support package files to the destination with additional options specified by
name-value arguments. If your Epic Games installation is not saved to the default location DestFldr
,Name=Value
)C:\Program
Files\Epic Games
, specify the PluginDestination
argument.
Running the
sim3d.utils.copyExampleSim3dProject
function configures your
environment so that you can customize scenes. The Automated Driving Toolbox™ Interface for
Unreal Engine® Projects support package contains these components.
An Unreal® project, defined in
AutoVrtlEnv.uproject
, and its associated files. The project includes editable versions of the prebuilt 3D scenes that you can select from the Scene name parameter of the Simulation 3D Scene Configuration block.Three plugins,
MathWorkSimulation
,RoadRunnerMaterials
, andMathWorksAutomotiveContent
. These plugins establish the connection between MATLAB® and the Unreal Editor and are required for co-simulation.A RoadRunner scene project defined in
RRscene.uproject
file, along with aWindowsPackage
folder that contains supporting files and the executableRRscene.exe
. This project contains the editable version of the scene and the executable with supporting files to co-simulate the Highway Lane Following with RoadRunner Scene example.