Large Parking Lot
Large parking lot 3D environment
The Large Parking Lot scene is a 3D environment of a large parking lot that contains cones, curbs, traffic signs, and parked vehicles. The scene is rendered using RoadRunner.
To simulate a driving algorithm in this scene:
Add a Simulation 3D Scene Configuration block to your Simulink® model.
In this block, set the Scene source parameter to
Set the enabled Scene name parameter to
Large parking lot.
Explore Large Parking Lot Scene
Explore the 3D Large Parking Lot scene and inspect its dimensions by using a corresponding 2D top-view image of the scene.
You can use this image to inspect the scene before simulation and choose starting coordinates for vehicles. For details on using these images to select waypoints for path-following applications, see the Select Waypoints for Unreal Engine Simulation example.
Load the 2D spatial referencing object that corresponds to the scene. This
imref2d object describes the relationship between the pixels in the image and the world coordinates of the scene.
data = load('sim3d_SpatialReferences.mat'); spatialRef = data.spatialReference.LargeParkingLot
spatialRef = imref2d with properties: XWorldLimits: [-78.6000 72.6000] YWorldLimits: [-77.7000 73.5000] ImageSize: [5104 5104] PixelExtentInWorldX: 0.0296 PixelExtentInWorldY: 0.0296 ImageExtentInWorldX: 151.2000 ImageExtentInWorldY: 151.2000 XIntrinsicLimits: [0.5000 5.1045e+03] YIntrinsicLimits: [0.5000 5.1045e+03]
Display the image corresponding to the scene. Use the spatial referencing object to display the axes in the world coordinates of the scene. Units are in meters.
By default, the
imshow function displays Y-axis values that increase from top to bottom. To align with the Automated Driving Toolbox™ world coordinate system, set the Y-direction to
'normal' so that Y-axis values increase from bottom to top.
Place a marker at the origin of the scene.
figure fileName = 'sim3d_LargeParkingLot.jpg'; I = imshow(fileName,spatialRef); set(gca,'YDir','normal') xlabel('X (m)') ylabel('Y (m)') hold on plot(0,0,'o','MarkerFaceColor','r','MarkerEdgeColor','k','MarkerSize',8) offset = 3; % px text(offset,offset,'(0,0)','Color','w','FontWeight','bold','FontSize',12) hold off
If you have the Automated Driving Toolbox™ Interface for Unreal Engine® 4 Projects support package, then you can modify this scene. In the Unreal Engine project file that comes with the support package, this scene is named
For more details on customizing scenes, see Customize Unreal Engine Scenes for Automated Driving.
Version HistoryIntroduced in R2019b
R2022a: Scene rendered using RoadRunner
Starting from R2022a, the Large Parking Lot scene in the Unreal Engine 3D environment is rendered using RoadRunner. As a result, the locations of scene objects, including cones and parked vehicles, are moved from their pre-R2022a locations.
Straight Road | Curved Road | Parking Lot | Open Surface | Double Lane Change | US City Block | US Highway | Virtual Mcity