extract roll pitch yaw rotation angles from 3D transform

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I am looking for a way to extract rotation angles (roll, pitch and yaw) from a transform matrix returned by:
t = imregtform(moving, fixed, 'affine', optimizer, metric);
So far I have tried the function
tform2eul(t.T)
but neither the 'ZYX' or 'ZYZ' or 'XYZ' (i.e. like tform2eul(t.T,'ZY'X'), etc) seem to return the expected results.
is there a built-in function like 'getRollPitchYaw' or something similar? if not what would you suggest ?
not that the matrices a 4x4 in homogeneous coordinates (not 3x3 matrices !)
  1 Commento
David Goodmanson
David Goodmanson il 1 Ott 2021
Do you have any prior knowledge of the axes of rotation and of the order of multiplication of the rotation matrices? (which I would think are the upper left 3x3 submatrix).

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Risposte (3)

Bruno Luong
Bruno Luong il 1 Ott 2021
Modificato: Bruno Luong il 1 Ott 2021
See if you can find the formula your are looking for

Matt J
Matt J il 1 Ott 2021
Modificato: Matt J il 1 Ott 2021
The quadricFit class in this File Exchange package
has static methods that will do it. Example.
Tyaw=quadricFit.R3d(45,[0,0,1]) %45 degree yaw transform
Tyaw = 3×3
0.7071 -0.7071 0 0.7071 0.7071 0 0 0 1.0000
Tpitch=quadricFit.R3d(20,[-1,1,0]) %20 degree pitch transform
Tpitch = 3×3
0.9698 -0.0302 0.2418 -0.0302 0.9698 0.2418 -0.2418 -0.2418 0.9397
ypr=quadricFit.rot2ypr(Tpitch*Tyaw) %recover the yaw/pitch/roll angles
ypr = 1×3
45 20 0
  4 Commenti
Bruno Luong
Bruno Luong il 1 Ott 2021
Well OK, but why make thing complicated?
Tyaw=quadricFit.R3d(45,[0,0,1])
Tyaw =
0.7071 -0.7071 0
0.7071 0.7071 0
0 0 1.0000
Tpitch=quadricFit.R3d(20,[0,1,0])
Tpitch =
0.9397 0 0.3420
0 1.0000 0
-0.3420 0 0.9397
ypr=quadricFit.rot2ypr(Tyaw*Tpitch)
ypr =
45 20 0
>>
Matt J
Matt J il 1 Ott 2021
Because I didn't know you could do that!

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David Goodmanson
David Goodmanson il 9 Ott 2021
Modificato: David Goodmanson il 9 Ott 2021
Hello "AT"
fwiw, here is a version of finding three rotation angles th1,th2,th3 from a 3d rotation matrix defined below.
Angles th1 and th3 run the entire angular range from -180 to 180 but th2 is restricted to -90<th2<90 for tait-bryan angles, 0<th2<180 for euler angles. Without that restriction there are two sets of solution angles for a given R, rather than one set.
The code does not directly address the singular cases when th2 is at the ends of its range. I believe those are the gimbal lock situations (Apollo 13!). However, if you construct a matrix R with known angles and see how well the answer agrees, to have disagreement >10^-9 on any angle then th2 has to be within one or the other end of its range by something on the order of 10^-4 degrees.
function theta = anglesR(R,str)
% solve a 3d rotation matrix R of the form Ra(th1)*Rb(th2)*Rc(th3)
% for angles th1,th2,th3; where each of a,b c are one of x,y,z.
% input str is a three-letter string of rotation axes, such as 'yzx'.
% consecutive rotations along the same axis such as 'xxy' are not allowed.
% 1st and 3rd rotations along different axes such as 'yzx' are tait-bryan,
% along the same axis such as 'xzx' are euler. 12 possibilities in all.
% Output is the vector [th1 th2 th3] and angles are in DEGREES,
% with -180<(th1,th3)<180; -90<th2<90 (tait-bryan), 0<th2<180 (euler).
% see below for angle restrictions and matrices Rx,Ry,Rz
theta = zeros(1,3);
% similarity transform matrices
By = [0 0 1;0 -1 0;1 0 0]; % x<-->z y(th)-->y(-th)
Ry90 = [0 0 1;0 1 0; -1 0 0]; % y rotation by 90 deg
C = [0 0 1;1 0 0; 0 1 0;]; % cycic, x-->y-->z-->x
signy = 1;
% tranform to RaRyRb
if str(2) == 'x'
R = C*R/C;
elseif str(2) == 'z'
R = C\R*C;
end
% tait-bryan, transform to RxRyRz
if all(str=='xzy')|all(str=='yxz')|all(str=='zyx')
R = By*R/By;
signy = -1;
end
% euler, transform to RxRyRx
if all(str=='xzx')|all(str=='yxy')|all(str=='zyz')
R = Ry90*R/Ry90;
end
if str(1)~=str(3) % tait-bryan
theta(2) = signy*asind(R(1,3));
theta(1) = atan2d(-R(2,3),R(3,3));
theta(3) = atan2d(-R(1,2),R(1,1));
else % euler
theta(2) = acosd(R(1,1));
theta(1) = atan2d(R(2,1),-R(3,1));
theta(3) = atan2d(R(1,2), R(1,3));
end
end
% Rotation of an object's coordinates. Counterclockwise
% rotation looking down at the rotation axis coming up out of the page.
%
% [1 0 0 [c 0 s [c -s 0
% Rx = 0 c -s Ry = 0 1 0 Rz = s c 0
% 0 s c] -s 0 c] 0 0 1]
%
% tait-bryan RxRyRz
% [c2c3 -c2s3 s2
% . . -s1c2
% . . c1c2]
%
% euler RxRyRx
% [c2 s2s3 s2c3
% s1s2 . .
% -c1s2 . . ]

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