A* Algorithm
Versione 1.2.0.0 (8,01 KB) da
LorenzoTortorella
Compute Shortest path between starting 3D point and ending one.
Giving a vector, it computes the shortest path between the first and last point of that.
Adding a settable number of points to the OPEN set that are nearest than "raggio" value. Or rather, the nodes added to the OPEN set at each step is settable (default equal to the vector length).
The distances are in three dimensions.
Cita come
LorenzoTortorella (2026). A* Algorithm (https://it.mathworks.com/matlabcentral/fileexchange/45546-a-algorithm), MATLAB Central File Exchange. Recuperato .
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