Update App Figure and Containers
MATLAB® provides two functions to create a figure window: figure
      and uifigure. The uifigure function creates a figure
      that is specially configured for app building. It is the recommended function to use when
      building new apps programmatically, and is the function that App Designer uses to create apps.
      If you have existing apps created using the figure function, consider
      updating those apps to use the uifigure function.
Replace Calls to figure with uifigure
To update your app figures and containers, first replace all calls to the
          figure function in your app code with calls to the uifigure function:
fig = uifigure;
Specify Target Object
After updating the figure creation function calls, if you plot data or create objects in your app without explicitly specifying the target object for the operation, running your code can create additional, unexpected figure windows. To address this behavior, further update your app code using one of these options:
- Specify the target or parent object in function calls — This is the best practice to avoid unexpected behavior. Most app building and graphics functions have an option for specifying the parent or target. For example, this code creates a panel in a UI figure by returning the - Figureobject as a variable and then providing that variable as the first input to the- uipanelfunction.- fig = uifigure; pnl = uipanel(fig); 
- Set the - HandleVisibilityproperty value of the UI figure to- 'callback'— Use this option when your code that relies on objects in your app becoming the current object is invoked only from within callback functions in your app. When- HandleVisibilityis- 'callback', the- Figureobject is visible only from within callbacks or functions invoked by callbacks, and not from within functions invoked from the Command Window.
- Set the - HandleVisibilityproperty value of the UI figure to- 'on'— Use this option to specify that the UI figure behavior is the same as the default behavior for figures created with the- figurefunction. This option is not recommended because it can result in unexpected changes to the app UI.
Adjust Container Positions
Objects such as Panel, TabGroup, and
          ButtonGroup objects can be parented to figures created using either the
          figure or uifigure function. In general, these
        objects behave the same way in a uifigure-based app as they do in a
          figure-based app. However, some container objects have differences in
        default Position and Units properties.
If your app contains panels, tab groups, or button groups that are mispositioned after
        you transition to using the uifigure function, you have multiple
        options to update your code:
- Use a Grid Layout Manager — Use this option if you want to refactor your app layout using modern layout tools. You can use a grid layout manager to align and specify the resize behavior of UI components by laying them out in a grid, which can greatly simplify your layout and resize code. 
- Specify Container Positions — Use this option if you want to quickly update your positioning code or if you want to continue to manage the layout of your app using the - Positionproperty and- SizeChangedFcncallbacks.
Use a Grid Layout Manager
To manage your app layout and resize behavior relative to the size of the figure
          window, use a grid layout manager. Create a grid layout manager in your UI figure by using
          the uigridlayout function, and parent your app components and
          containers to the grid layout manager. For more information about using a grid layout
          manager to lay out your app, see Lay Out Apps Programmatically.
This table shows an example of a figure-based app with two panels
          laid out using the Position property, and the updated
            uifigure-based app laid out using a grid layout manager.
| Code | App | 
|---|---|
| Panels in a  f = figure; f.Position = [500 500 450 300]; p1 = uipanel(f); p1.Position = [0 0 0.5 1]; p1.BackgroundColor = "red"; p2 = uipanel(f); p2.Position = [0.5 0 0.5 1]; p2.BackgroundColor = "blue"; | 
 | 
| Panels in a  f = uifigure; f.Position = [500 500 450 300]; gl = uigridlayout(f,[1 2]); gl.Padding = [0 0 0 0]; gl.ColumnSpacing = 0; p1 = uipanel(gl); p1.Layout.Row = 1; p1.Layout.Column = 1; p1.BackgroundColor = "red"; p2 = uipanel(gl); p2.Layout.Row = 1; p2.Layout.Column = 2; p2.BackgroundColor = "blue"; | 
 | 
Specify Container Positions
Alternatively, you can continue to use the Position property to
          lay out your app. While Panel, TabGroup, and
            ButtonGroup objects that are parented to a figure created using the
            figure function use normalized units for their
            Position by default, these containers in a UI figure use pixel
          units by default instead. Pixel units are recommended for app building because most
            MATLAB app building functionality measures distances in pixels.
Follow these steps to update the property values of the Panel,
            TabGroup, and ButtonGroup objects in your app to
          use pixel units:
- In your - figure-based app, after laying out the object, set the value of its- Unitsproperty to- "pixels", and then query the value of its- Positionproperty.- For example, this code creates two panels laid out using normalized units, converts the units to pixels, and displays the corresponding pixel position values. - f = figure; f.Position = [500 500 450 300]; p1 = uipanel(f); p1.Position = [0 0 0.5 1]; p1.BackgroundColor = "red"; p2 = uipanel(f); p2.Position = [0.5 0 0.5 1]; p2.BackgroundColor = "blue"; p1.Units = "pixels"; p2.Units = "pixels"; p1PixelPosition = p1.Position p2PixelPosition = p2.Position - p1PixelPosition = 1 1 225 300 p2PixelPosition = 226 1 225 300
- In your - uifigure-based app, set the- Positionproperty of each object to the equivalent pixel-based position.- f = uifigure; f.Position = [500 500 450 300]; p1 = uipanel(f); p1.Position = [1 1 225 300]; p1.BackgroundColor = "red"; p2 = uipanel(f); p2.Position = [226 1 225 300]; p2.BackgroundColor = "blue";  
