RoadRunner is an interactive editor that lets you design 3D scenes for simulating and testing automated driving systems. You can customize roadway scenes by creating region-specific road signs and markings. You can insert signs, signals, guardrails, and road damage, as well as foliage, buildings, and other 3D models. RoadRunner provides tools for setting and configuring traffic signal timing, phases, and vehicle paths at intersections.
RoadRunner supports the visualization of lidar point cloud, aerial imagery, and GIS data. You can import and export road networks using OpenDRIVE®. 3D scenes built with RoadRunner can be exported in FBX®, glTF™, OpenFlight, OpenSceneGraph, OBJ, and USD formats. The exported scenes can be used in automated driving simulators and game engines, including CARLA, Vires VTD, NVIDIA DRIVE Sim®, LGSVL, Baidu Apollo®, Unity®, and Unreal® Engine.
RoadRunner Asset Library lets you quickly populate your 3D scenes with a large set of realistic and visually consistent 3D models.
To get started with RoadRunner, follow these steps:
Check that your operating system meets the minimum software requirements. See RoadRunner System Requirements.
Download, install, and activate the RoadRunner software. See Install and Activate RoadRunner.
Open RoadRunner, create a new project, and create your first scene in that project. See Create a New Project and Scene.
Optional: If you experience rendering issues or crashes on startup, see Graphics and Startup Issues for troubleshooting help.