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Save world object to MAT file
Since R2024a
save(world,dest)
save(world,dest) saves the world object specified by world, including all the actors it contains and its children, to the MAT file specified by dest.
world
dest
collapse all
sim3d.World
World object that is saved, specified as a sim3d.World object.
Name of destination where world object is saved, specified as a character array. The destination can be a pathname or filename.
Introduced in R2024a
load | add | run | remove | pause | resume
load
add
run
remove
pause
resume
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