US City Block
US city block Unreal Engine environment
Description
The US City Block scene is an Unreal Engine® environment of a US city block that contains 15 intersections and 30 traffic lights. The scene is rendered using the Unreal Engine from Epic Games®.
To simulate a UAV flight in this scene:
Add a Simulation 3D Scene Configuration block to your Simulink® model.
In this block, set the Scene source parameter to
Default Scenes
.Set the enabled Scene name parameter to
US city block
.
Intersections
The US city block scene has 15 intersections, as indicated in this diagram.
This table provides the intersection locations in the world coordinate system. Dimensions are in m.
Intersection | Center Location | ||
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X (m) | Y (m) | Z (m) | |
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Barrier
This table provides the object names and locations in the world coordinate system. Dimensions are in m.
Object | Unreal Engine Editor Name | Location | |||||
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X | Y | Z | Roll | Pitch | Yaw | ||
Barrier |
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Traffic Lights
The US City Scene contains 30 traffic lights, two at each of the 15 intersections. Each intersection has a traffic light group. If you have the Customize Unreal Engine Scenes for UAVs for customizing scenes, you can control the timing of the traffic lights.
This table provides the traffic light names and locations in the world coordinate
system. Dimensions are in m. Only one of the traffic lights in the group can be green at a
time. The traffic lights are green for 10 s and yellow for 3 s. At the start of the
simulation, the first traffic lights in the group are green (for example,
SM_TrafficLights1_3
and SM_TrafficLights2_4
). The
second lights in the group are red (for example, SM_TrafficLights1_4
and
SM_TrafficLights2_3
).
Intersection | Unreal Engine Editor Name | Location | ||||||
---|---|---|---|---|---|---|---|---|
Traffic Light Group | Traffic Light | X | Y | Z | Roll | Pitch | Yaw | |
1 |
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| -196.55 | -100.65 | 0 |
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| -210.20 | -113.40 | 0 |
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2 |
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| -120.40 | -113.50 | 0 |
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| -106.35 | 98.35 | 0 |
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3 |
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| -13.10 | -116.20 | 0.2 |
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| -30.60 | -113.80 | 0 |
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4 |
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| 64.80 | -113.0 | 0 |
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| 71.40 | -100.30 | 0 |
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5 |
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| 171.50 | -115.70 | 0 |
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| 157.40 | -113.50 | 0 |
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6 |
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| -189.60 | 7.40 | 0 |
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| -177.30 | 5.70 | 0 |
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7 |
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| -117.80 | 7.70 | 0.2 |
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| -105.20 | 5.50 | 0 |
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8 |
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| -10.90 | 5.60 | 0 |
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| -13.10 | -7.60 | 0.1 |
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9 |
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| 70.90 | 9.20 | 0 |
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| 85.90 | 7.60 | 0.2 |
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10 |
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| 173.70 | 7.50 | 0 |
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| 172.10 | -7.70 | 0 |
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11 |
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| -189.80 | 118.45 | 0 |
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| -191.05 | 104.55 | 0 |
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12 |
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| -120.50 | 105.40 | 0 |
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| -117.60 | 117.60 | 0 |
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13 |
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| -12.80 | 102.50 | 0 |
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| -30.50 | 105.30 | 0 |
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14 |
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| 69.30 | 105.30 | 0 |
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| 70.90 | 118.70 | 0 |
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15 |
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| 171.40 | 105.20 | 0 |
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| 158.40 | 107.20 | 0 |
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Tips
If you have the UAV Toolbox Interface for Unreal Engine Projects support package, then you can modify this scene. In the Unreal Engine project file that comes with the support package, this scene is named
USCityBlock
.For more details on customizing scenes, see Customize Unreal Engine Scenes for UAVs.