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How do I obtain sampling points inside a pre-defined triangle?

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Dear all, I would like to ask how to get sampling points in a triangle. The triangle is arbitrary, where the vertex are defined by three points in a 3D Cartesian coordinate system. I want to have e.g. 100 sampling points within it. These can be random sampling points or regular. How can I achieve this in Matlab? I am a beginner in Matlab so every tip helps. Thanks a lot for your time and help!
best
  2 Commenti
the cyclist
the cyclist il 28 Lug 2011
Are you struggling with the math part, or the MATLAB part? Maybe you could describe what you yourself have tried so far.
stars775
stars775 il 29 Lug 2011
Good suggestion. So far I have used random numbers to generate sampling points on a square, e.g. r = rand(2,100) gives 100 sampling points within this square. But for a triangle it is difficult since it has three different lengths and thus the above mentioned method can't ensure they all fall within this triangle. Of course one can neglect some points... I am still thinking about how to do it.
And yes I am struggling with the Matlab part.

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Risposte (2)

Oleg Komarov
Oleg Komarov il 28 Lug 2011
  1 Commento
stars775
stars775 il 29 Lug 2011
Thanks a lot Oleg for your answer. I will have a look at his files. Maybe it really helps.

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Rick Rosson
Rick Rosson il 28 Lug 2011
Here is some code to get you started. It creates a two patch objects: one that defines a triangle in 3D space based on the X,Y, and Z coordinates (in blue), and the other defines the projection of the same triangle onto the XY-plane (in red):
X = [ 5 12 7 ];
Y = [ 10 10 18 ];
Z = [ 2 5 15 ];
h2 = patch(X,Y,[1 0 0]);
hold on;
h3 = patch(X,Y,Z,[ 0 0 1]);
xlabel('X');
ylabel('Y');
zlabel('Z');
view(30,40);
For more information:
>> doc patch
>> doc view
The next step is to figure out how to generate random points that are located on the surface of this triangle. I am not sure just yet how to do that.
HTH.
Rick
  1 Commento
stars775
stars775 il 29 Lug 2011
Thanks a lot Rick. I have also generated a triangle in 3D but as you said the tricky part is how to generate random points within this surface. Thanks anyway for the tipps for patch.

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