To add more detail - the 'bot' knows its (x,y) position and direction as it knows its old position and its current one. It also knows the position of the obstacle. I would like it to move in a direction 180 degrees away from the obstacle when a proximity loop is triggered. I am struggling to find the angle to turn through..
Find the angle between two vectors, then move away...
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Hi all,
I am trying to do the following - find the angle between a vector and a point, then turn the vector to face 180 degrees the opposite direction from the direction of the point. However, I am struggling to find the correct angle.
Here is my approach so far...
x=[-1,1]; %new bot coordinate
xold=[-2,2]; %old bot coordinate
y=[0,0]; %obstacle
a=x-xold;
b=atan2(a(1),a(2));
c=atan2(y(1)-x(1),y(2)-x(1));
d=(b-c)-pi;
Any advice would be very greatfully recieved! Many thanks as always.
Risposta accettata
arich82
il 14 Gen 2015
I think you might have two errors:
First, atan2 takes arguments atan2(y, x), i.e. the reverse of what you seem to have.
Second, in your equation for c, your second argument is 'y(2)-x(1)', where I think you meant 'y(2)-x(2)'.
See if the below produces the desired results:
x0 = rand(2, 1); % previous bot location
x = rand(2, 1); % current bot location
y = rand(2, 1); % obstacle location
initial bot heading (away from x0), relative to [1; 0] axis (i.e. your 'b')
theta0 = atan2(x(2) - x0(2), x(1) - x0(1));
angle to obstacle, relative to [1; 0] axis (i.e. your 'c', corrected)
alpha = atan2(y(2) - x(2), y(1) - x(1));
new bot heading (away from obstacle), relative to [1; 0] axis (delta_ would be your 'd'; theta would be the new heading you want the bot to take)
delta_theta = alpha - theta0 - pi;
theta = theta0 + delta_theta;
plot the results red 'arrow' give old heading blue 'arrow' gives new heading, away from obstacle
hf = figure('WindowStyle', 'docked');
ha = axes;
hold(ha, 'all');
plot(x0(1), x0(2), '.r');
plot(x(1), x(2), '.g');
plot(y(1), y(2), '.b');
ht = text(x(1), x(2), '-->', 'rotation', theta0*180/pi, 'color', 'r'); % original heading
ht = text(x(1), x(2), '-->', 'rotation', theta*180/pi, 'color', 'b'); % new heading
axis([0, 1, 0, 1]);
legend('x0 (old bot position)', 'x (new bot position)', 'y (obstacle)', 'location', 'best')
%%%
Più risposte (1)
John D'Errico
il 14 Gen 2015
Modificato: John D'Errico
il 14 Gen 2015
Way too much work for a simple problem. There is NO need for trig here, so I'm not even going to try to figure out what you have in that undocumented mess of code. (Even if you were talking about reflection from a surface, that too can be done trig-less.)
If the vector X = [x,y] points in the direction you are currently moving, then the vector -X points in the opposite direction.
3 Commenti
John D'Errico
il 14 Gen 2015
Still not clear, but better.
Given a vector [x,y], the angle at which it points is
atan2(y,x)
So if you have a direction vector, you trivially have the angle at which you would move.
As for the object, do you want to know a direction normal (orthogonal) to the surface of that object? If you do, then you have not given me that information, only the direction you are moving.
I'm not sure what you think you have with this:
y=[0,0]; %obstacle
But that appears to be simply a location, NOT a normal vector in any form, or anything that would yield that information.
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