Running generated C-code returns error "Could not open library: libmwhostlibaudio.dylib"
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Hello, I'm trying to run an executable I created from a Simulink model that processes real-time sound inputs. However, I get the error message
Could not open library: libmwhostlibaudio.dylibCould not open library: libmwhostlibaudio.dylib
When I directly look at the executable in XCode, libmwhostlibaudio.dylib appears when the code has to create an Audio Device Reader and Audio Device Writer (underlined emphasis my own):
/* Start for S-Function (saudioFromAudioDevice): '<Root>/Audio Device Reader' */
sErr = GetErrorBuffer
(&Simulink_model.AudioDeviceReader_AudioDeviceLib[0U]);
CreateHostLibrary("libmwhostlibaudio.dylib",
&Simulink_model.AudioDeviceReader_AudioDeviceLib[0U]);
...
/* Start for S-Function (saudioToAudioDevice): '<Root>/Audio Device Writer' */
sErr = GetErrorBuffer
(&Simulink_model.AudioDeviceWriter_AudioDeviceLib[0U]);
CreateHostLibrary("libmwhostlibaudio.dylib",
&Simulink_model.AudioDeviceWriter_AudioDeviceLib[0U]);
Within my machine, libmwhostlibaudio.dylib only appears within the C-code and not as its own file. Do I have to generate this file myself, or is the solution to this problem something else entirely?
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