Saving all handles behind current GUI as .mat using uiputfile style save dialogue?

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Hi all,
Is there any way I can save the handles behind one of my GUI windows, using the explorer save dialogue box, like you see with uiputfile?
I am trying to avoid moving all of the handle variables one at a time to the workspace, prior to saving the workspace with uiputfile. However, I am unsure if I can adapt the uiputfile function for saving handles rather than the workspace.
Does anyone have any suggestions?
(This is unrelated to my other GUI data saving question last week which I am yet to continue working on).
Thanks in advance,
Matt

Risposte (1)

Adam
Adam il 5 Set 2016
'handles' is just a variable within the workspace of every GUI callback so you can just save it like you would any other variable as
save( 'someFile.mat', 'handles' )
Whether or not it is a good idea to do is another matter, but purely from the standpoint of how to do it I don't see where the problem is.
  5 Commenti
Matt
Matt il 5 Set 2016
Thanks. I made a new callback for the open button myself using uigetfile and load(). This works, opening one window instead of three.
Could you please expand on this if possible:
You should just save the data and write code
to re-initialise a new GUI from the raw data
files to do this. It will take vastly less memory
and you won't end up with errors from GUI objects
that can't load or other similar issues.
This is what I need to do with two programs I am writing I think.
Adam
Adam il 5 Set 2016
That is just a case of saving data objects to mat files (whether they are classes, structs, cell arrays, individual variables, whatever they may be).
Then you can pass these into a GUI at startup as an initial state and write a function that initialises the GUI from this initial state (called from the OpeningFcn).
This is how I write most of my GUIs (though I don't usually save much to file, just store them in objects) because I allow parameter windows to be opened and closed freely and of course when they are reopened they need to represent the current state of the parameters, not a default state.
This is nice and easy with classes, but still doable with structs without much more difficulty.

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