How can I implement an audio driver (or a type of post-processing plugin) for use with Windows?
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I couldn't find a way to describe accurately what I mean in the title (and maybe what I'm looking for is not even a audio driver) but let me try to define better what I want to do:
I want the audio output of Windows to be post processed with a convolution for each channel with the IR of a room. Through this I can listen to music with my headphones as if I would be in the room which the IR came from. This must be done to the signal Windows "mixes" from all processes and sends to the output through my audio driver. The problem with which I'm faced is not implementing a convolution to signals or real-time processing exactly, but making it into an actual driver that I can select in my possible audio outputs at Windows. Thus, since my knowledge on this part of computer science is not really wide, I don't even know if what I'm looking for has to be done through an audio driver or some different sort of process that "parasites" the output signal and applies these processes to it.
TL,DR: I want this (in red) to have a signal convoluted to it:

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