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Update field value in structures?

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Hi.
I have structure L with field L0. L0 has two fields:H0 and H1.
H0=struct('h',[0,0],'Q_centroids',[-5,0,5,0],'Q_actions',[15,7,10],'Q_table',[0]);
H1=struct('h',[0,2],'Q_centroids',[1,0,pi/2,0],'Q_actions',[2,7,8],'Q_table',[2]);
L0=struct('H0',H0,'H1',H1);
L=struct('L0',L0);
relevant_L=L.L0;
relevant_L.H0.Q_centroids=[-pi/2,0,pi/2,0;1 5 4 2];
I want to update H0 and then save it in L. so i load L0(relevant_L=L.L0) then update it through the last line but new strcture is created(name:relevant_L).
i know we can do this by:
L.L0.H0.Q_centrids
but i want to change Q_centroids first by load L.L0 in another variable(relevant_L) and then change it.
Is it possible?
Thanks.

Risposta accettata

Walter Roberson
Walter Roberson il 10 Feb 2019
If the question is whether it is possible to create an "alias" to something inside a structure, such that assigning to the name will have the effect of changing the part inside the structure -- if that is the question, then the answer is NO, that cannot be done in MATLAB with struct
That said, something that would look like that can be done in MATLAB. It would require that L0 would be an object of a class derived from handle and that the class had a H0 property. In that particular configuration, then updating relevant_L.H0 would have the effect of updating L.L0.H0 .
  2 Commenti
Najmeh Eskandari
Najmeh Eskandari il 10 Feb 2019
Ok.
i use fieldname to find fields name in L:
H0=struct('h',[0,0],'Q_centroids',[-5,0,5,0],'Q_actions',[15,7,10],'Q_table',[0]);
H1=struct('h',[0,2],'Q_centroids',[1,0,pi/2,0],'Q_actions',[2,7,8],'Q_table',[2]);
L0=struct('H0',H0,'H1',H1);
L=struct('L0',L0);
FieldNames=fieldnames(L);
FieldNames={'L0'}.
Now can i for example define
a={'L0'};
then use
L.(a{1});
?
Walter Roberson
Walter Roberson il 10 Feb 2019
Yes, you can use
STRUCTURENAME.(CHARACTER_VECTOR)
to access the field in STRUCTURENAME that the CHARACTER_VECTOR evaluates to. Your example of A={'L0'} and L.(a{1}) is fine, and is the same as L.('L0') which will evaluate as if you had used L.L0

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