How to calculate the angular error
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The angular error ε is defined as the angular distance between the algorithm’s estimate of the light source (ee) and the true illuminant vector (el) in normalized
ε= Cos -1(el . ee ) this is the formula for calculation of angular error
This is the formula for calculate the angular error please give the code for that
thanking you
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Roger Stafford
il 2 Ago 2013
Apparently you have two 3D vectors, each of unit magnitude, el and ee, and you wish to find the angle between them. One formula would be:
e = acos(dot(el,ee));
which gives e in radians. Another formula is:
e = atan2(norm(cross(el,ee)),dot(el,ee));
which also gives e in radians. Furthermore it doesn't require that el and ee have unit magnitude. It is more accurate when e is near 0 or pi where the 'acos' function suffers larger rounding errors.
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Roger Stafford
il 3 Ago 2013
Modificato: Roger Stafford
il 3 Ago 2013
No, Jan, I think it is a badly copied minus one superscript and refers to the inverse of the cosine function. It is the only thing that makes sense here.
Jan
il 15 Ago 2013
Thanks, Roger. I've said already, that I agree that your suggestion make sense. But now your explanation where the minus comes from is such obvious that I cannot understand, why it was not clear to me initially.
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