Global to Local Coordinate Transformation Matrix

T = trans_matrix_beam3d(x0,y0,z0,x1,y1,z1,alpha)
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Aggiornato 28 feb 2009

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The function calculates the Global to Local coordinate transformation matrix for a beam in space. [x0,y0,z0] and [x1,y1,z1] are the coordinates of the beam ends. alpha is the twist over the axis perpendicular to the beam cross sectional area, usually set to 0.

Cita come

Paulo J. Paupitz Goncalves (2025). Global to Local Coordinate Transformation Matrix (https://it.mathworks.com/matlabcentral/fileexchange/9586-global-to-local-coordinate-transformation-matrix), MATLAB Central File Exchange. Recuperato .

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Creato con R14SP3
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Versione Pubblicato Note della release
1.1.0.0

Description updated.

1.0.0.0

Description changed.