Inverse Kinematics
Inverse kinematics (IK) determine joint configurations of a robot model to achieve a desired
                end-effect position. Robot kinematic constraints are specified in the rigidBodyTree robot model based on
                the transformation between joints. You can use generalized inverse kinematics (GIK)
                to solve for configurations that satisfy constraints, such as an aiming constraint
                for a camera arm or a Cartesian bounding box on a certain rigid body link. Specify
                parameters for these constraints with the GIK Robot
                    Constraints objects and pass them to a generalizedInverseKinematics
                object.
For more information about inverse kinematics, see the What Is Inverse Kinematics? page.
Apps
| Inverse Kinematics Designer | Design inverse kinematics solvers, configurations, and waypoints (Since R2022a) | 
Functions
Blocks
| Inverse Kinematics | Compute joint configurations to achieve an end-effector pose | 
Topics
- Inverse Kinematics AlgorithmsDescription of inverse kinematics solver algorithms and solver parameters 
- Inverse Kinematics for Robots with Floating BaseCalculate inverse kinematics for floating-base systems such as manipulators in space. (Since R2024a) 
- Trajectory Control Modeling with Inverse KinematicsDrive a manipulator along a specified trajectory using the Simulink® Inverse Kinematics block. 



