Operatori non lineari
Blocchi che simulano le discontinuità, come la saturazione o la zona morta, per i segnali fisici
Questa libreria contiene i blocchi che simulano le discontinuità, come la saturazione o la zona morta, per i segnali fisici.
Blocchi Simscape
PS Abs | Output absolute value of input physical signal |
PS Ceil | Output the smallest integer larger than or equal to input physical signal |
PS Dead Zone | Provide region of zero output for physical signals |
PS Fix | Round input physical signal toward zero |
PS Floor | Output the largest integer smaller than or equal to input physical signal |
PS Max | Output maximum of two input physical signals |
PS Min | Output minimum of two input physical signals |
PS Round | Round input physical signal toward nearest integer |
PS Saturation | Limit range of physical signal |
PS Selector | Select elements from vector or matrix input physical signal (Da R2023b) |
PS Sign | Output sign of input physical signal |
PS Switch | Single-pole double-throw switch controlled by external physical signal |
PS Three-Element Demux | Convert three-element physical signal vector into scalar physical signals |
PS Vector Norm | Compute Euclidean norm of vector or matrix physical signal (Da R2023b) |
Argomenti
- Physical Signal Unit Propagation
Physical signal blocks propagate units.
- Upgrading Models with Legacy Physical Signal Blocks
Prior to R2019a, physical signal blocks did not propagate units.