Coordinate Systems in Simulink 3D Animation
Simulink® 3D Animation™ uses these coordinate systems to represent actor orientation in the 3D environment.
Coordinate System | Description | |
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World coordinate system | The world coordinate system is a left-handed Cartesian coordinate system, in m and rad. Axes
Rotation
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MATLAB® coordinate system | The MATLAB coordinate system is a right-handed Cartesian coordinate system with Z-up orientation, in m and rad. Axes
Rotation
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ISO 8855 standard coordinate system | The ISO 8855 standard coordinate system is a right-handed Cartesian coordinate system with Z-up orientation, in m and deg. This is defined in the ISO 8855[2] standard. Axes
Rotation
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X3D ISO standard coordinate system | The X3D ISO standard coordinate system is a right-handed Cartesian coordinate system with Y-up orientation, in m and rad. Axes
Rotation
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|
SAE coordinate system | The SAE J670 standard coordinate system is a right-handed Cartesian coordinate system with Z-down orientation, in m and rad. This is defined in the SAE J670[1] standard. This coordinate system is used for aerospace applications. For more information, see Body Coordinates (Aerospace Blockset). Axes
Rotation
|
|
References
[1] Vehicle Dynamics Standards Committee. Vehicle Dynamics Terminology. SAE J670. Warrendale, PA: Society of Automotive Engineers, 2008.
[2] Technical Committee. Road vehicles — Vehicle dynamics and road-holding ability — Vocabulary. ISO 8855:2011. Geneva, Switzerland: International Organization for Standardization, 2011.
See Also
Related Topics
- 3D Simulation Key Concepts
- How 3D Simulation in Unreal Engine Environment Works
- Create 3D Simulations in Unreal Engine Environment
- Interact with 3D Simulation Environment