Why does the scale of buildings change when exporting from RoadRunner to Unreal Engine?
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MathWorks Support Team
il 8 Set 2021
Modificato: MathWorks Support Team
il 29 Mar 2024 alle 10:13
When I export a building from RoadRunner to UnrealEngine, its scale somehow changes.
For example, a building which scale is x=1,y=3,z=2 in RoadRunner is distorted in UnrealEngine as shown in the screenshot below.
If the scales x,y,z are equal, this phenomenon doesn't happen.
How can I avoid this issue?
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MathWorks Support Team
il 29 Mar 2024 alle 0:00
Modificato: MathWorks Support Team
il 29 Mar 2024 alle 10:13
Unreal Engine 4 does not handle rotation and scaling very well.
A workaround is to freeze the transforms in something like Maya before importing into RoadRunner.
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