How to determine the 3D points if the ray intersects the the voxel that is perpendicular to Y axis?
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Here the line AB is intersecting the voxel perpendicularly on the Y-axis. How can I determine all the three points (3D poins) x.y.z in this manner? Thanks in advance.1 Commento
  Matt J
      
      
 il 6 Gen 2022
				determine all the three points
Why 3 points? I see only 2 points (one  entry point and one exit point), as you would expect for any convex shape.
Risposte (1)
  Matt J
      
      
 il 6 Gen 2022
        
      Modificato: Matt J
      
      
 il 6 Gen 2022
  
      You can find ray/box intersections using intersectionHull in this File Exchange package
However, if you are doing this for the purpose of tomographic forward projection, your only hope for fast speed is to use an optimized projector library, e.g.,
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