Attach a rigid body tree as a skeleton to a static mesh or to an fbx model

I have one of many models downloaded from www.sketchfab.com as gltf or fbx. However, these do not have an inbuilt skeleton to use for animation in UNREAL ENGINE; the target.
Is it possible attach a rigid body tree to any of these two files then export it to unreal and then animate there.
Preferably animate the rigid body tree as a robot and communicate the animation data to UNREAL ENGINE via data communication to the UNREAL ENGINE.

Risposte (1)

Githin John
Githin John il 28 Lug 2022
Modificato: Githin John il 28 Lug 2022
Hello,
The best way to attach bones to the skeletal mesh in Unreal would be to first import the FBX file to a CAD software where you can then attach the skeleton and then export for use in Unreal.
Blender and Maya are good candiadtes for this.
If you have a rigidBodyTree model of the robot in MATLAB, you could use the link dimensions as reference when creaing the skeleton in the CAD software.
Best,
Githin

Prodotti

Release

R2021b

Richiesto:

il 14 Feb 2022

Modificato:

il 28 Lug 2022

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