export an fbx file or directly import it into to unreal engine
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Perhaps, an FBX could be used to 'cover' a robot or a rigid body tree in the VIRTUAL WORLD and then be exported to the UNREAL ENGINE either as a SKELETAL MESH, FBX, or as a data flow of movements to the UNREAL ENGINE.
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Nishan Nekoo
il 6 Nov 2024 alle 12:38
Hi Rahul, apologies for the very late response here. Is the goal here to get the collision mesh that is generated in MATLAB as an FBX for use in Unreal? Instead of exporting an FBX, you can now use the Simulation 3D Robot to have the skeletal mesh or FBX in the Unreal environment. Hope that helps!
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