Lighting only certain surfaces
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I'd like to create a lit sphere, to be placed on an unlit surface. For example,
membrane;
[x,y,z] = sphere(40);
hold on;
surf(0.1*x,0.1*y,0.1*z+1);
light % lights everything!
The last command lights everything, but I just want to light the sphere. How would I do that?
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