Simple Matlab Random Number Generation

I have to get 5 random numbers a1, a2, a3, a4, a5 where each a1, a2, a3, a4, a5 should be between [-0.5, 0.5] and sum i.e. a1 + a2 + a3 + a4 + a5 = 1.
How should I do it?

4 Commenti

bym
bym il 27 Feb 2011
I don't think the problem statement is consistent. There is some probability that you could draw [.5 .5 .5 .5 .5]
Hi Sam, why "Simple Matlab Random Number Generation"? it's not that simple.
Sam Da
Sam Da il 27 Feb 2011
We have to make sure that such combination as [.5 .5 .5 .5 .5] doesn't happen.
I deleted my answer (the one that was accepted but it wasn't the best one) and voted on Bruno's and Matt's answers.
Please reselect (Sam or someone who can (admins?!)) the best answer, thank you.

Accedi per commentare.

 Risposta accettata

chris hinkle
chris hinkle il 27 Feb 2011

0 voti

Create 5 arrays that have all possible combinations of these numbers then generate a random number that is between 1 and length of array and then use that value as the index for the array and viola, there's your number. The size of these arrays can be controlled by the resolution you go to.

Più risposte (2)

To generate true uniform distribution, the correct method is not quite straightforward. I strongly recommend Roger Stafford's FEX,
http://www.mathworks.com/matlabcentral/fileexchange/9700-random-vectors-with-fixed-sum

3 Commenti

Jan
Jan il 27 Feb 2011
This is defintely the best answer.
Agreed that this is the definitive answer. Specifically for Sam's solution:
X = randfixedsum(5,10000,1,-0.5,0.5);
Very nice!

Accedi per commentare.

How about a brute-force approach?
ntot = 0;
n = 10000;
x = zeros(n,5);
while ntot<n
r = rand(100,4)-0.5;
r5 = 1 - sum(r,2);
idx = (r5>-0.5) & (r5<0.5);
tmp = [r(idx,:),r5(idx)];
nidx = min(size(tmp,1),n-ntot);
x(ntot+1:ntot+nidx,:) = tmp(1:nidx,:);
ntot = ntot + nidx;
end

1 Commento

My first reaction to this solution was that, as a rejection method (with a loop, no less!), it would be much slower than Roger's method. The reality is that is does comparably well, speed-wise. I haven't done a full-blown comparison, but I think the reason is two-fold. First, you "semi-vectorized" by pulling chunks of random numbers at a time. Second, and I think more importantly, the accept/reject fraction is pretty good. (It might not be so favorable otherwise, like if the marginals were on [0,1] and still had to sum to 1.)
This solution is highly intuitive, and I believe leads to marginal distributions and correlations between summands that are identical to Roger's solution.

Accedi per commentare.

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by