gui coded with uifigure
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Alain Barraud
il 17 Giu 2024
Commentato: Alain Barraud
il 14 Ago 2024
Hi every body,
I have coded a moderatly complex gui first within a standard figure and a second version within a uifigure. As usually observed the second version is very very slow compared against the first one. This is not my problem. To obtain a correct gui I must execute ma code in debug mode step by step. Otherwise, the gui is very strange as if each graphic object was not finished before the next one begins to be buit. I have tried to add pause, drawnow, drownow limiterate, uifigure visible off until the last command... Nothing works.
Any idea to find a workaround?
Thank a lot
17 Commenti
Mario Malic
il 28 Giu 2024
Modificato: Mario Malic
il 28 Giu 2024
Alright, I have encountered this issue. I think what helps is, if you resize the figure, and it will update the layout.
I don't know the reason why this would happen.
Risposta accettata
Alice
il 10 Ago 2024
For figures created via the uifigure() function and for containers within a uifigure, the property AutoResizeChildren will be 'on' by default. This means that AutoResizeChildren will try to resize the content when the uifigure is resized, without the need to write a SizeChangedFcn callback or to use uigridlayout.
An important note about AutoResizeChildren: it will resize components even if the components are in normalized units, and treat them as if they were in pixels units.
In this case, AutoResizeChildren on the panel that contains the uitabgroup is not working well because the panel is positioned by a uigridlayout, but the content is absolutely positioned. It is not recommended to mix absolute positioning and use of uigridlayout.
Here is my recommendation:
- If you would like to leverage normalized units, turn off AutoResizeChildren on all containers within the uifigure using the following right after the uifigure call:
set(IdD.Container, 'DefaultUipanelAutoresizechildren', 'off');
set(IdD.Container, 'DefaultUitabAutoresizechildren', 'off');
- Alternatively, use uigridlayout throughout the app. In other words, insert a uigridlayout between containers and their content, e.g. between the uipanel and the uitabgroup, and between the uitab and the axes.
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