Azzera filtri
Azzera filtri

I'm curious about the process of creating HDMap binary files in the example 'Building Scenes from Custom Data Using RoadRunner HD Maps'.

67 visualizzazioni (ultimi 30 giorni)
I'm working on a scene-building example from custom data using RoadRunner HD maps.
There's a problem that hasn't been solved, so I'm asking
I'm curious about the process of creating HDMap binary files in the example 'Building Scenes from Custom Data Using RoadRunner HD Maps'.
I would like to know in detail what files apply the c++ code provided in the example, and how to create a loader HDMap binary file from custom data.
  1 Commento
Harsh
Harsh il 29 Lug 2024 alle 9:40
Modificato: Harsh il 29 Lug 2024 alle 9:42
Hey @주영, it looks like you might have missed the table mentioned below this example:
It explains each section of the code in the example. You can create a custom HDMap binary file simply by tweaking its parameters or adding new parameters to it. Once the C++ code is compiled, a ".rrhd" file will appear in the specified directory location. After that, simply place it in one of the folders of the "library browser" and import it by dragging it into the canvas.
I hope this helps. Thanks!

Accedi per commentare.

Risposte (0)

Prodotti


Release

R2024a

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by