Why makehgtform creates 4x4 matrices? Why not 3x3?

 Risposta accettata

Actually, I just put a post on the MATLAB Graphics blog which tells the story of why they're 4x4 matrices. You can check it out here.

1 Commento

Mr M.
Mr M. il 3 Ott 2015
Modificato: Mr M. il 3 Ott 2015
thanks, this makes sense, however it is strange that homogeneous coordinates are not mentioned in the original description page

Accedi per commentare.

Più risposte (1)

Thorsten
Thorsten il 1 Ott 2015
Modificato: Thorsten il 1 Ott 2015
Rotation and scaling transformation matrices only require three columns. But, in order to do translation, the matrices need to have at least four columns. This is why transformations are often 4x4 matrices. from http://www.tomdalling.com/blog/modern-opengl/explaining-homogenous-coordinates-and-projective-geometry/

Categorie

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by