increase compute speed compute angle between 2 vectors
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hi, I'm student in a space compagny and I have built a matlab soft to compute orbit , but the run take more than 48h, in fact, one function was call more than billion time, and also I search to win some milliseconde in my funtion.
this funtion compute angle between 2 vectors input : 2 vectors v & u (3 by n) output : angle between u and v in rad (n by 1)
here after the code , but I don't find more solution to optimize it :
function angle = searchAngle(u, v)
norm = @(v) sqrt(sum(v.^2, 2));
dot = @(u, v) sum(u .* v, 2);
cross = @(a, b) [ a(:,2) .* b(:,3) - a(:,3) .* b(:,2), ...
a(:,3) .* b(:,1) - a(:,1) .* b(:,3), ...
a(:,1) .* b(:,2) - a(:,2) .* b(:,1) ];
normVect = norm(u) .* norm(v);
dotVect = dot(u, v);
threshold = normVect * 0.9999;
idx1 = dotVect > threshold;
axis = cross(v(idx1,:), u(idx1,:));
angle(idx1) = asin(norm(axis) ./ normVect(idx1));
idx2 = dotVect < -threshold;
axis = cross(v(idx2,:), u(idx2,:));
angle(idx2) = pi - asin(norm(axis) ./ normVect(idx2));
idx = ~(idx1 | idx2);
angle(idx) = acos(dotVect(idx) ./ normVect(idx));
end
thx for any help
3 Commenti
Titus Edelhofer
il 17 Feb 2016
Hi,
one question: is your function searchAngle called billions of times? The function itself looks good, even for large u and v. Maybe you can arrange optimizing the calling function to call searchAngle less often but with larger blocks ...?
Titus
franck lepapaix
il 17 Feb 2016
Rena Berman
il 24 Gen 2017
(Answers dev) Restored question.
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