DIrection cosine matrix sequence question. Roll - pitch - moment.
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Hello! When trying to first make a roll-pitch-moment and then another roll, it cannot convert the second transformation, the 3D plot goes into an unwanted direction.
[cosd(teta) 0 -sind(teta);[1     0         0     ;                              
0  cosd(phi) sind(phi);                                
0 -sind(phi) cosd(phi)]*
0       1        0   ;
sind(teta) 0  cosd(teta)]*Velocity_matrix=New_velocity_matrix
And then perform
[1     0         0     ;                              
0  cosd(phi) sind(phi);                                
0 -sind(phi) cosd(phi)]*New_velocity_matrix
it doesnt work but flips it with respect to inertial frame. Any suggestion? Kind regards
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Risposte (1)
  Jan
      
      
 il 1 Feb 2017
        
      Modificato: Jan
      
      
 il 1 Feb 2017
  
      The code does exactly, what is defined mathematically. If this moves the vectors in an "unwanted direction", you want to do something else - but we cannot guess what it is.
A frequent problem with rotation matrices is the definition, if the rotate the vectors or the reference frame. Both points of view are valid, but the results differ. Does applying the transposed rotation matrices satisfy your needs?
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