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How to rotate a 3D cylinder to a straight up position

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I have few tall cylinder-like 3D objects (in different files) pointing to different directions and I'd like to 'straight them up'. Is there a quick solution to do this?
  2 Commenti
Jan
Jan il 18 Apr 2017
Modificato: Jan il 18 Apr 2017
It depends on how the coordinates are store in the files and what "straighten up" exactly means. What exactly is "quick"? Programming time or run time?
khcy82dyc
khcy82dyc il 18 Apr 2017
Modificato: khcy82dyc il 18 Apr 2017
thanks for the reply! I'm hoping to rotate the objects so they look like all stand up straight.
I'm using the following functions to get the unit vector and rotate it in the opposite direction but the results come out a bit wrong:
stat = regionprops3(original3D,'MajorAxis');
rotated3D= rotImg3(double(original3D), 1*pi/2, 0-stat.MajorAxis);
from
https://uk.mathworks.com/matlabcentral/fileexchange/47578-regionprops3 https://uk.mathworks.com/matlabcentral/fileexchange/44990-3d-rotation-of-3d-image

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