Creating a GUI for RPG text based game?
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I have a game in 1 editor that calls a bunch of functions I made in other editors (I used global variables to communicate between the two). The game functions by reading text that is an output as disp(' whatever ') with pause(#) so they can read 1 line at a time. The user is constantly prompted to type in something to continue the code in the form of input (' what do you want to do? [do this] or [do this]).
Once someone clicks run editor, I want a UI to pop up. It should display their name at the top, have hitpoints, inventory, gear window, ect. Most importantly however, is I want the command line to essentially be in the UI. Where the user can continue to read what is being displayed, and can type in their input in the UI.
The text base game currently is pretty messy, so having a UI that tracks a lot of essential stats will clean things up considerably.
Thank you.
1 Commento
Geoff Hayes
il 12 Lug 2017
Jeffrey - please clarify what your questions is. Have you tried to use GUIDE or App Designer to create your GUI?
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