Surf plot mesh looks jagged when I set FaceAlpha

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Below is the example given in the "surf" documentation. The mesh looks smooth when `FaceAlpha` is not included but it looks jagged when it's transparent. Is this a graphics card issue or can it somehow be fixed?
[X,Y] = meshgrid(-5:.5:5);
Z = Y.*sin(X) - X.*cos(Y);
s = surf(X,Y,Z,'FaceAlpha',0.5)
  2 Commenti
Walter Roberson
Walter Roberson il 12 Mag 2018
Let me think... You are using r2013b or r2014a or so? If so then there was bug having to do with opengl use, which gets enabled automatically when alpha is used.
Hongbo Zhao
Hongbo Zhao il 12 Mag 2018
Modificato: Walter Roberson il 11 Ago 2021
I'm actually running it on R2018a. In fact when I try the example in the browser it also looks jagged https://www.mathworks.com/help/matlab/ref/surf.html?s_tid=doc_ta

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Risposta accettata

Leone Campos
Leone Campos il 10 Ago 2021
Based on Jan's answer I was able to solve the problem on my PC (Windows 10) using
opengl hardwarebasic
Code
opengl hardwarebasic
% opengl hardware
% opengl software
[X,Y] = meshgrid(-5:.5:5);
Z = Y.*sin(X) - X.*cos(Y);
s = surf(X,Y,Z,'FaceAlpha','0.5')
With software
software
With hardware
hardware
With hardwarebasic
hardwarebasic
  1 Commento
Hongbo Zhao
Hongbo Zhao il 11 Ago 2021
Thank you @Leone Campos This works perfectly for me (windows 10 + R2021a)! We finally have a solution after 3 years. This is in fact very important since you will often want to show the entire surface with the lines still looking good.

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Più risposte (1)

Jan
Jan il 12 Mag 2018
It looks nice in my Matlab 2016b/Win10. Setting the Alpha blending enables the OpenGL renderer. If this causes troubles, try:
opengl software
Does this help? Do you have the current versions of the drivers installed? Which OS are you using? Can you post a screenshot such that "looks jagged" gets more clear?
  3 Commenti
Walter Roberson
Walter Roberson il 12 Mag 2018
Setting Alpha at all forces OpenGL to be used.
Jan
Jan il 12 Mag 2018
Modificato: Jan il 12 Mag 2018
@Hongbo Zhao: Thanks for posting the screen shot. This clarifies immediately that this is the expected behavior. Alpha blending works in the OpenGL renderer only, but then the line smoothing is not enabled (for reasons unknown to me).

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