Debugging: finding all instances of gpuArray in large code base [or finding all instances of other function calls]
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Hello all,
I am building a code set that I prefer to run on the GPU, but would also like to be capable of executing on a non-CUDA enabled machine (like many Macs). The issue is that during the prototyping phase, I have hidden lots of a = gpuArray(a); type commands in the code, like little landmines. I have a flag called 'useTheGPU' that nominally flips on/off GPU acceleration, and I can just put a little if statement around the gpuArray command. However, first I need to find the calls to gpuArray. There are a couple of ways to do this I can think of, but they all have issues, and I am hoping for something more efficient/ that works:
- Brute force - go through every file and do a find. Lordy, I do NOT want to do that.
- Overload the function locally - I put a dummy version of the command in the local folder with an enabled breakpoint. Every time I call gpuArray, it gets caught by the local breakpoint. The issue is that many Matlab commands, including gpuArray, do not permit overloading and will still default to the Matlab version
- Put a breakpoint in the Matlab command - usually open functionName and then dropping the breakpoint there will work, but again not with gpuArray
- Disable the GPU entirely, so gpuArray throws an error the way a Mac will - I tried to do this, but cannot figure out how. I once had my machine start in something called opengl mode, where I could not access my GPU, but I haven't reproduced that state.
- Run it on a machine without a GPU and debug there - I don't have such a machine, and the point is to be able to do the coding locally.
- Some wizardry that lets you find all calls to a function, or view the dependency tree - This would be the best shot, similar to the profiler...well, maybe I can Macgyver something out of the profiler. I will check that out next.
Any ideas heartily welcomed. -Dan
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