rotation meshgrid surface with the predefined angel(using rotation matrix)
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Let's say:
x=1:0.2:1.8= [1 1.2 1.4 1.6 1.8];
y=2:0.2:3 = [2 2.2 2.4 2.6 2.8 3];
z=[2 5 2 2 2; 2.1 2.1 2.1 2.1 2.1; 2 2 2 2 2; 3 3 3 3 3; 1 1 1 1 1; 2.5 2.5 2.5 2.5 2.5]; %matrix 6-by-5
[X,Y] = meshgrid(x,y);
surf(X,Y,Z);% the plot show below


The question is: How can I rotate the plot data with the angel=10 (degree), counterclockwise about Z axis, & How can I plot the new meshgrid surface (using the new rotate data) as the below figure?
angel=10;
R=[cosd(angel) -sind(angel) 0;sind(angel) cosd(angel) 0;0 0 1];%the rotation matrix R

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Più risposte (1)
A 2D rotation is sufficient, if you want to rotate the X and Y coordinates only.
x = 1:0.2:1.8; % [1 1.2 1.4 1.6 1.8];
y = 2:0.2:3; % [2 2.2 2.4 2.6 2.8 3];
Z = [2 , 5, 2, 2, 2; 2.1, 2.1, 2.1, 2.1, 2.1; 2, 2, 2, 2, 2; ...
3, 3, 3 3 3; 1 1 1 1 1; 2.5 2.5 2.5 2.5 2.5]; %matrix 6-by-5
[X, Y] = meshgrid(x,y);
subplot(1,2,1)
surf(X,Y,Z);
angel = 10;
R = [cosd(angel), -sind(angel); sind(angel), cosd(angel)];
XY = R * [X(:).'; Y(:).'];
XX = reshape(XY(1, :), size(X));
YY = reshape(XY(2, :), size(Y);
subplot(1,2,2)
surf(XX, YY, Z);
7 Commenti
Matt J
il 23 Nov 2018
See also Syntax 3 of this FEX file.
Matt J
il 23 Nov 2018
The AxelRot.m file that I provided a link to will allow you to specify an axis of rotation.
Bruno Luong
il 23 Nov 2018
Modificato: Bruno Luong
il 23 Nov 2018
x = 1:0.2:1.8;
y = 2:0.2:3;
z=[ 2 5 2 2 2;
2.1 2.1 2.1 2.1 2.1;
2 2 2 2 2;
3 3 3 3 3;
1 1 1 1 1;
2.5 2.5 2.5 2.5 2.5];
[X,Y] = meshgrid(x,y);
% Rotate about the center
xyc = [mean(x), mean(y)];
theta = 30/180*pi;
R = [cos(theta) -sin(theta);
sin(theta) cos(theta)];
XY = xyc' + R * ([X(:) Y(:)]-xyc)';
XR = reshape(XY(1,:),size(X));
YR = reshape(XY(2,:),size(Y));
close all
surf(X,Y,z);
hold on
surf(XR,YR,z);
ha ha
il 24 Nov 2018
Jan
il 24 Nov 2018
@haha: Please do not advertise another thread. Imagine the pollution of the forum, if all users would do this. Thanks.
"But as you observed, the surface is rotated and also translate. It is NOT only rotate." - My suggested code was a pure rotation around the origin of the corrdinate system. The modification by removing the mean of the points at first and add them after a rotation includes a translation in addition.
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