Hello,
I am trying to take this binary 3D plot and color code the layers by depth. For example if z =1, all pixels are red; if z = 25, all pixels are orange, etc...I would like the color scale to be continuous. Any help on this would be appreciated. This is what I have thus far:
stack = tiff(:,:,:);
T = adaptthresh(stack, 0.57,'neigh', [99 99 99], 'ForegroundPolarity', 'dark');
bw = imbinarize(stack,T); %applies adaptive threshold to image
x = 1:size(stack,2);
y = 1:size(stack,1);
z = 1:size(stack,3);
figure(1),isosurface(x,y,z,stack,0.5)
pores.png

1 Commento

Brian Hart
Brian Hart il 22 Gen 2019
You can probably do this by changing the figure color map. It would help to have the input TIFF file to play with.

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Walter Roberson
Walter Roberson il 22 Gen 2019

0 voti

See https://www.mathworks.com/help/matlab/ref/isosurface.html#bq349vy-1 for an example of coloring by x. In the isosurface() call in that example, you would replace the final x by z to color by z.

5 Commenti

I tried this, and my code now looks like this, but I'm getting the error 'COLORS array must be the same size as V.' I am not sure how to get around this issue. Any advice?
stack = tiff(:,:,:);
T = adaptthresh(stack, 0.57,'neigh', [99 99 99], 'ForegroundPolarity', 'dark');
bw = imbinarize(stack,T); %applies adaptive threshold to image
x = 1:size(stack,2);
y = 1:size(stack,1);
z = 1:size(stack,3);
[faces,verts,colors] = isosurface(x,y,z,bw2,0.5,z);
patch('Vertices',verts,'Faces',faces,'FaceVertexCData',colors,...
'FaceColor','interp','EdgeColor','interp')
view(30,-15)
axis vis3d
colormap jet
What is bw2 ? You create bw here but not bw2.
[X, Y, Z] = meshgrid(X, Y, Z);
[faces,verts,colors] = isosurface(X, Y, Z, bw, 0.5, Z);
sorry...
bw2 is the same as stack. I copied an abreviated version of my code here for simplicity. It should read:
stack = tiff(:,:,:);
T = adaptthresh(stack, 0.57,'neigh', [99 99 99], 'ForegroundPolarity', 'dark');
bw = imbinarize(stack,T); %applies adaptive threshold to image
x = 1:size(stack,2);
y = 1:size(stack,1);
z = 1:size(stack,3);
[faces,verts,colors] = isosurface(x,y,z,stack,0.5,z);
patch('Vertices',verts,'Faces',faces,'FaceVertexCData',colors,...
'FaceColor','interp','EdgeColor','interp')
view(30,-15)
axis vis3d
colormap jet
Walter Roberson
Walter Roberson il 22 Gen 2019
Then the two lines I suggested should probably work.
Emily Pendleton
Emily Pendleton il 23 Gen 2019
It does, thank you!

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