Fill cylinder inside a matrix

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DG
DG il 12 Feb 2019
Commentato: Matt J il 3 Gen 2021
Given a 3d matrix:
vx = 1; % mm
vy = 1; % mm
vz = 1; % mm
nx = 500; %Number of elements in x direction
ny = 500; %Number of elements in y direction
nz = 100; %Number of elements in z direction
x = linspace(-vx/2,vx/2,nx);
y = linspace(-vy/2,vy/2,ny);
z = linspace(-vz/2,vz/2,nz);
[X,Y,Z] = ndgrid(x,y,z);
mat= zeros(size(X)); %Matrix to fill with cyliinders
and 2 random points on the edge of the cube,
How can I make a cylinder of radius R between those 2 points?
I want to fill up the binary matrix with 1 where the cylinder is placed and 0 everywhere else.
Thank you for your help.

Risposta accettata

Matt J
Matt J il 13 Feb 2019
Modificato: Matt J il 13 Feb 2019
Suppose the two end points are r1=[x1,y1,z1], r2=[x2,y2,z2]
[X,Y,Z] = ndgrid(x,y,z);
dXYZ=[X(:),Y(:),Z(:)].'-r1(:);
u=r1-r2;
u=repmat(u(:)./norm(u),1,nx*ny*nz);
mat=vecnorm( cross(dXYZ,u) ,2,1 )<=R;
mat=reshape(mat,nx,ny,nz);
  3 Commenti
Matt J
Matt J il 13 Feb 2019
Modificato: Matt J il 13 Feb 2019
Yes, u is the direction vector of the central line of the cylinder. The left hand side of the inequality is the formula for the distance of points in your ndgrid to that line.
Matt J
Matt J il 3 Gen 2021
It should be giving you filled cylinders.

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Più risposte (1)

Matt J
Matt J il 12 Feb 2019
Modificato: Matt J il 12 Feb 2019
Choose a coordinate (xcenter,ycenter) where the cylinder will be centered and do,
mat = ( (x-xcenter).^2 + (y-ycenter).^2 <= R^2 );
  1 Commento
DG
DG il 12 Feb 2019
But I want cylinder between two locations. This won't work for a tilted cylinder, I think. Something like the attached picture. In this case, if I take a slice in z axis, it will form some kind of ellipse and not a circle.
Hope this makes it clear.
Thank you!

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