how can i reduce the numer of vertices of tetrahedron by keep the shape approximately same

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is there any such thing becaues i dont want so many vertices of tetrahedrons made ?e.g image attached
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jahanzaib ahmad
jahanzaib ahmad il 26 Lug 2019
sir "delaunayTriangulation" of random points
"convexHull " of "delaunayTriangulation"
and then " trisurf "

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Rik
Rik il 26 Lug 2019
The reducepatch function should do just that: reduce the number of faces while preserving the overall shape of the mesh.

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