2D MUSIC algorithm for range-azimuth FMCW data processing
Mostra commenti meno recenti
Hi, I want to draw a map of range-azimuth. I can achieve 1D music, but there is some problem with 2D music for range-azimuth.
%X_ is the signal.
J = fliplr(eye(m1*m2,m1*m2));
Cx_ = 1/(2*p1*p2)*(X_*X_' + J*(X_*X_')*J);
[EV,D] = eig(Cx_); %D for eigenvalues and EV for eigenvector
EVA_temp = diag(D)';
[EVA,I] = sort(EVA_temp);
Sort_EV = fliplr(EV(:,I)); %eig
% W_ = Sort_EV(:,K+1:end); %(m1*m2)*(m1*m2-K)
W_ = Sort_EV(:,4:end);
for r = 1:length(VecR)
for theta = 1:length(VecA)
a_1 = [];
for mm1 = 0:m1-1
tao_i(mm1+1) = 2/c*( VecR(r) + mm1*d*sin(VecA(theta)) );
aa = exp(1i*2*pi*tao_i(mm1+1)*(linspace(fc,fc+alpha*(m2-1)/fs,m2) ) ); %0-
a_1 = cat(2,a_1,aa);
end
a = a_1.';
Smusic(r,theta) = 1/(a'*W_*W_'*a);
end
end
S_ = Smusic/(max(max(Smusic)));
figure,imagesc(VecA*180/pi,VecR(1:50),log(abs(S_)));xlabel('Azimuth(deg)');ylabel('Range(m)');title('range-azimuth');
% figure,imagesc(abs(Smusic));
Risposte (1)
Shirleyuue Jiang
il 22 Ago 2019
0 voti
5 Commenti
mk14
il 24 Ago 2019
You can add my QQ if you want to discuss 81214332
Shirleyuue Jiang
il 26 Ago 2019
Patrick Nkam
il 18 Giu 2020
Modificato: Patrick Nkam
il 18 Giu 2020
Hi Shirleyuue Jiang ,
I work already with MUSIC, and i have some problems to get the Ranges values. Can you help me?
I habe problem with the steering-vector aa
Kun-Lin Hsieh
il 23 Lug 2020
Hi Shirleyuue Jiang
I'm working on implementing this algorithm as well, and trying to extend it into a 3D problem by considering elevation dimention. However, there are some problem I met, and I'm even not sure if I have completely realize the whole procedure of this algorithm. Is it possible to share your code kindly if you have sucessfully completed it? We could also share our results to each other.
Emre Kurtoglu
il 11 Ago 2020
Hi all,
Is there any update about this implementation? I am able to implement 1D MUSIC but cannot get results using this method and it takes infinitely long time to process since there are three consecutive 'for' loops.
Categorie
Scopri di più su Particle & Nuclear Physics in Centro assistenza e File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!