How to make a nxm Vandermonde matrix?

How to make a mxn Vandermonde matrix?
n = 30;
start = -2;
stop = 2;
x = linspace(start,stop,n);
eps = 1;
rng(1);
r = rand(1,n) * eps;
y = x.*(cos(r+0.5*x.^3)+sin(0.5*x.^3));
%plot(x,y,'o');
m = 3;
B = y';
b = B(1:m);
A = fliplr(vander(x(1:m)))
This makes it a 3x3 matrix, and I want a nx3 matrix.

 Risposta accettata

John D'Errico
John D'Errico il 19 Set 2019
Modificato: John D'Errico il 19 Set 2019
A = x(:).^(2:-1:0);
That works as long as you are using MATLAB R2016b or later. Earlier releases would need to use bsxfun, or even repmat.
Note that in A, i used the convention that vander uses, having the higest order term first. This is somewhat standard in MATLAB, for example, with polyfit.
You used fliplr on the result of vander, so you have the constant term first in your example. Either way is acceptable, as long as you know what you are doing.

Più risposte (0)

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by