How to calculate a curvature of 3D isosurface?

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zilorina
zilorina il 15 Gen 2020
Commentato: darova il 17 Gen 2020
I have isosurface(X, Y, Z, W, level) in 3D and I would like to calculate its curvature. So far I was using the following code: https://nl.mathworks.com/matlabcentral/fileexchange/24937-curvature-calculations-on-triangular-3d-surface
This code (as well as other analogical codes that I saw on fileexchange) will take the triangulation of my surface as an input parameter (i.e., the mesh). But I was wondering maybe there is a simpler way to calculate the curvature of the surface since I have a smooth surface that has been already fitted into my triangulated point cloud?

Risposte (1)

darova
darova il 15 Gen 2020
You can use surfnorm to extract normal vectors from surface
Choose close enough vectors to calculate curvature
Angle between vectors:
Distance between points: L
Curvature radius:
123.png
  2 Commenti
zilorina
zilorina il 17 Gen 2020
It is more complicated for 3d surface. Indeed you would need to calculate normals on triangular mesh (i.e., first, for triangles, then for vertices). I do not think surfnorm works for triangular mesh (isosurface). Then the problem will consist of calculating pricncipal curvatures (minimum and maximum curvatures out of all directions) from the second fundamental form.
darova
darova il 17 Gen 2020
Can you please attach the data?

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