how to plot a 3d ship with random intensity values?
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close all;
clc;
x=[0 50 50 0 0 0 50 50 50 50 50 50 0 0 0 -20 0 0 -20 0 0 15 35 35 15 15 15 35 35 35 35 35 35 15 15 15 15 20 30 30 20 20 20 30 30 30 30 30 30 20 20 20 20];
y=[0 0 5 5 0 -2.5 -2.5 0 -2.5 7.5 5 7.5 7.5 5 7.5 2.5 -2.5 0 2.5 5 7.5 7.5 7.5 -2.5 -2.5 7.5 7.5 7.5 7.5 7.5 -2.5 -2.5 -2.5 -2.5 -2.5 -2.5 7.5 7.5 7.5 -2.5 -2.5 7.5 7.5 7.5 7.5 7.5 -2.5 -2.5 -2.5 -2.5 -2.5 -2.5 7.5];
z=[0 0 0 0 0 5 5 0 5 5 0 5 5 0 5 5 5 0 5 0 5 5 5 5 5 5 10 10 5 10 10 5 10 10 5 10 10 10 10 10 10 10 15 15 10 15 15 10 15 15 10 15 15];
plot3(x,y,z);
This is the program i wrote for plotting a 3d ship. I need to generate random values of intensities for all the 25 coordinates and need to plot the ship with corresponding intensities............someone please help me out. hope somebody will respond soon.......thank u
4 Commenti
Azzi Abdelmalek
il 22 Feb 2013
Modificato: Azzi Abdelmalek
il 22 Feb 2013
Which variable represent intensities?
Image Analyst
il 22 Feb 2013
I think those must be the (x,y,z) coordinates of the ship and each pixel is "on" at that 3D location. So if you did a surface rendering of the shapes, the sides of the thing would all be one solid color (blue).
Rajesh Thattikonda
il 23 Feb 2013
Muthu Annamalai
il 23 Feb 2013
You just have 25 points, each with x,y,z co-ordinates, and just create a
points = [x,y,z]; %25 x 3 matrix
intensities = rand(25,1); %25x1 col vector.
Does this answer your question?
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Image Analyst
il 22 Feb 2013
0 voti
Have you tried patch()?
2 Commenti
Rajesh Thattikonda
il 23 Feb 2013
Modificato: Rajesh Thattikonda
il 23 Feb 2013
Image Analyst
il 23 Feb 2013
I never use patch myself. I'd have to figure it out just as you would. Can't you follow examples in the help or search the Answers forum for other ways people have used it.
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