Warless Terrain
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The Name of Game is Warless Terrain as there is no war between two teams. Hence, at any point of time all the coins/pegs are intact. The objective of game is to swap the coins/pegs to occupy opponents’ terrain. The coins/pegs can be moved or jumped (only one step) to adjacent vacant place (no diagonal move is allowed). Jumping is allowed within both inter and intra coins/pegs (both Forward and Backward). In any of players turn, if there exist any possible move then it has to be used. In case of no possible move then player can pass his chance. The one who place all his coins/pegs in opponents terrain first will WIN the game.
Cita come
Krishna Lalith (2024). Warless Terrain (https://www.mathworks.com/matlabcentral/fileexchange/23034-warless-terrain), MATLAB Central File Exchange. Recuperato .
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- Mathematics and Optimization > Mapping Toolbox > Data Analysis >
- Radar > Mapping Toolbox > Data Analysis >
- Gaming > Strategy & Logic >
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Versione | Pubblicato | Note della release | |
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1.0.0.0 |