Snake : Active Contour
These functions implements the basic snake segmentation contour, as introduced by Kass et al.
Algorithm:
A snake is an active (moving) contour, in which the points are attracted by edges and other image boundaries. To keep the contour smooth, a membrane and thin plate energy is used as contour regularization.
Implementation:
All code is well commented, and is probably easy readable. It includes,
- A balloon force, which is not in the original paper
- Binary image segmentation result,
- The "Gradient Vector Flow" (GVF) method.
- 3D implementation, including parameter to keep the mesh from self-intersecting
Try the example in the help of function Snake.m !
Literature:
- Michael Kass, Andrew Witkin and Demetri TerzoPoulos "Snakes Active Contour Models", 1987
- Jim Invins and John Porril, "Everything you always wanted to know about snakes (but were afraid to ask)
- Chenyang Xu and Jerry L. Prince, "Gradient Vector Flow: A New external force for Snakes
- Christoph Lurig, Leif Kobbelt, Thomas Ertl, "Hierachical solutions for the Deformable Surface Problem in Visualization"
Please report bugs, successes and other comments
Cita come
Dirk-Jan Kroon (2024). Snake : Active Contour (https://www.mathworks.com/matlabcentral/fileexchange/28149-snake-active-contour), MATLAB Central File Exchange. Recuperato .
Compatibilità della release di MATLAB
Compatibilità della piattaforma
Windows macOS LinuxTag
Riconoscimenti
Ispirato: Eye Disk Segmentation Using Luminance Channel and Active Contour
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!Scopri Live Editor
Crea script con codice, output e testo formattato in un unico documento eseguibile.
Versione | Pubblicato | Note della release | |
---|---|---|---|
1.7.0.0 | 3D snake now uses the inverse internal forces matrix |
||
1.6.0.0 | Small, Interpolate Bug Fix |
||
1.5.0.0 | Yuanming Suo reported bugs in scaling of 3D Gaussian and Mu*4. Which are corrected in this version. |
||
1.4.0.0 | Solved 3D GVF bug, and increased 3D speed. |
||
1.3.0.0 | Added parameter to keep the mesh from self-intersecting |
||
1.2.0.0 | Also added a 3D implementation. Change line image force, to Gaussian smoothed line image force. |
||
1.1.0.0 | Added GVF. Changed some minor comment |
||
1.0.0.0 |