arvind j
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"half circle" input force in half car model
A=1; T=2*0.01; f=1/T; t=0:0.001:0.3; idx=t<0.1 | t>0.11; y=A*sin(2*pi*f*(t-0.1)); y(idx)=0; yt=[t;y]; Use this and save...
"half circle" input force in half car model
A=1; T=2*0.01; f=1/T; t=0:0.001:0.3; idx=t<0.1 | t>0.11; y=A*sin(2*pi*f*(t-0.1)); y(idx)=0; yt=[t;y]; Use this and save...
oltre 3 anni fa | 0
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adding bump-stops to quarter car model
Not sure about simulink but in simscape there's a block called translational hard stop (Simscape/foundation library/mechanical/t...
adding bump-stops to quarter car model
Not sure about simulink but in simscape there's a block called translational hard stop (Simscape/foundation library/mechanical/t...
oltre 3 anni fa | 0
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QUARTER CAR SIMULINK MODEL ERROR
Maybe the signs of your governing equations are wrong and is there any reason for why you have given your road input directly to...
QUARTER CAR SIMULINK MODEL ERROR
Maybe the signs of your governing equations are wrong and is there any reason for why you have given your road input directly to...
oltre 3 anni fa | 0
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How to set suspension sag due to mass in simscape quarter car model ?
I have created a quarter car model in simscape. I want to create a suspension sag in the spring with respect to the given sprung...
oltre 3 anni fa | 1 risposta | 0