Rotation Between 2 Vectors

Virtual world rotation between two 3-D vectors


Simulink® 3D Animation™


Takes input of two 3-by-1 vectors and returns a virtual world rotation (specified as a four-element vector defining axis and angle) that is needed to transform the first input vector to the second input vector.

To open the Block Parameters dialog box, double-click the block.

Extended Capabilities

Introduced in R2006a