sim3d.sensors.UltrasonicSensor
Description
Use the sim3d.sensors.UltrasonicSensor
object to implement an ultrasonic sensor in
a 3D environment. After you create a sim3d.sensors.UltrasonicSensor
object, you can modify
aspects of the actor object by setting property values.
Creation
Syntax
Description
creates a default ultrasonicSensor
= sim3d.sensors.UltrasonicSensor()sim3d.sensors.UltrasonicSensor
object in the 3D environment.
specifies options using one or more optional name-value arguments. For example, to create
a lidar sensor with a range of 4 meters, set ultrasonicSensor
= sim3d.sensors.UltrasonicSensor(Name=Value
)Range
to
4
.
Name-Value Arguments
Specify optional pairs of arguments as
Name1=Value1,...,NameN=ValueN
, where Name
is
the argument name and Value
is the corresponding value.
Name-value arguments must appear after other arguments, but the order of the
pairs does not matter.
Example: ultrasonicSensor =
sim3d.sensors.UltrasonicSensor(ActorName='UltrasonicSensor',Range=4)
Name of actor, specified as a character array or string. If you do not specify an actor name,
then the software assigns the actor an autogenerated name. Use
this argument to set the name of the
sim3d.sensors.UltrasonicSensor
object.
Note
If you specify the same name as an actor that already exists, then the software appends actor name you specify with a unique identifier.
Since R2025a
Coordinate system that the actor uses for translation and rotation in the 3D environment, specified as one of these listed values:
'Default'
– World coordinate system'MATLAB'
– MATLAB® coordinate system'ISO8855'
– ISO 8855 standard coordinate system'AERO'
– SAE coordinate system'VRML'
– X3D ISO standard coordinate system'SAE'
– SAE coordinate system
For more details on the different coordinate systems, see Coordinate Systems in Simulink 3D Animation.
Data Types: string
Relative translation
(x,y,z) of the actor object to its
parent actor, specified as a real 1-by-3 vector. Use Translation
to change
the position of the sim3d.sensors.UltrasonicSensor
object in the 3D environment along the
X, Y, and Z axes of the
coordinate system. When you add an actor to the 3D environment, the default parent actor is the
Scene Origin
at (0,0,0)
.
Example: Translation=[1 2 1]
Relative rotation (roll,
pitch, yaw) of the actor object to its parent actor,
specified as a real 1-by-3 vector. Use Rotation
to rotate the
sim3d.sensors.UltrasonicSensor
object in the 3D environment.
Example: Rotation=[pi/4 pi/8 pi/2]
Detection range of the ultrasonic sensor, specified as a
scalar. Units are in meters. This value determines the detections and distance values returned
by the ultrasonic sensor. When the detected object is at a distance within the
Range
, the sensor returns a positive distance value.
Example: Range=8
Field of view of ultrasonic sensor, specified as a positive real scalar of the form [horizontalFOV, verticalFOV], in the range (0,180). Units are in degrees. horizontalFOV and verticalFOV define the total angular extent spanned by the sensor in the horizontal direction and the vertical direction, respectively.
Example: FieldOfView=[40 30]
Output Arguments
Actor object, returned as a sim3d.sensors.UltrasonicSensor
object.
Properties
Parent of actor, specified as a handle to the parent actor
object. After you add an actor to the sim3d.World
object, the default parent
actor is the Scene Origin
at (0,0,0)
. Use
Parent
to set any actor in the 3D environment as the parent actor of a
sim3d.sensors.UltrasonicSensor
object.
This property is read-only.
Children of actor, specified as a structure.
Each field of the structure contains a handle to
the child of a sim3d.sensors.UltrasonicSensor
object.
Parent world, specified as a handle to the parent sim3d.World
object. You can use this property only if the sim3d.sensors.UltrasonicSensor
object is
added to the parent sim3d.World
object.
This property is read-only.
Unique ID of the sensor, specified as a real positive scalar.
Data Types: uint32
Since R2025a
Coordinate system that the actor uses for translation and rotation in the 3D environment, specified as one of these listed values:
'Default'
– World coordinate system'MATLAB'
– MATLAB coordinate system'ISO8855'
– ISO 8855 standard coordinate system'AERO'
– SAE coordinate system'VRML'
– X3D ISO standard coordinate system'SAE'
– SAE coordinate system
For more details on the different coordinate systems, see Coordinate Systems in Simulink 3D Animation.
Data Types: string
Relative translation
(x,y,z) of the actor object to its
parent actor, specified as a real 1-by-3 vector. Use Translation
to change
the position of the sim3d.sensors.UltrasonicSensor
object in the 3D environment along the
X, Y, and Z axes of the
coordinate system. When you add an actor to the 3D environment, the default parent actor is the
Scene Origin
at (0,0,0)
.
Example: ultrasonicSensor.Translation = [1 2 1]
Relative rotation (roll,
pitch, yaw) of the actor object to its parent actor,
specified as a real 1-by-3 vector. Use Rotation
to rotate the
sim3d.sensors.UltrasonicSensor
object in the 3D environment.
Example: ultrasonicSensor.Rotation = [pi/4 pi/8
pi/2]
Type of actor mobility to respond to physics, move the actor
during simulation, or both, specified as 'sim3d.utils.MobilityTypes.Movable'
or 'sim3d.utils.MobilityTypes.Static'
. When Mobility
is
'sim3d.utils.MobilityTypes.Static'
, only the Material Attributes are run-time configurable.
When you set Mobility
to
'sim3d.utils.MobilityTypes.Movable'
, all the actor properties become
run-time configurable, allowing for programmatic interaction. For more details on programmatic
interaction, see Programmatic Interaction.
Example: ultrasonicSensor.Mobility =
sim3d.utils.MobilityTypes.Movable
Data Types: sim3d.utils.MobilityTypes
Detection range of the ultrasonic sensor, specified as a
scalar. Units are in meters. This value determines the detections and distance values returned
by the ultrasonic sensor. When the detected object is at a distance within the
Range
, the sensor returns a positive distance value.
Example: ultrasonicSensor.Range = 4
Field of view of ultrasonic sensor, specified as a positive real scalar of the form [horizontalFOV, verticalFOV], in the range (0,180). Units are in degrees. horizontalFOV and verticalFOV define the total angular extent spanned by the sensor in the horizontal direction and the vertical direction, respectively.
Example: ultrasonicSensor.FieldOfView = [40 30]
Object Functions
read | Return target detections using ultrasonic sensor |
Examples
Since R2025a
Create a ultrasonic sensor in the 3D environment using the sim3d.sensors.UltrasonicSensor
object. You can adjust the detection range and field of view of the sensor for your scene and test scenario. Use the read
function to extract the target detection from the 3D environment.
Create a 3D environment and set up communication with the Unreal Engine simulation environment using the output function OutputImpl
and the update function UpdateImpl
. The sim3d.World
object can send and receive data about the 3D environment to and from the Unreal Engine at each simulation step using output and update functions, respectively. Before the Unreal Engine simulates, MATLAB calls the output function and sends data to the Unreal Engine. Then, the Unreal Engine executes at each time step and sends data to MATLAB in the update function. You can use the update function to read this data or change values after each simulation step.
world = sim3d.World('Output',@outputImpl,'Update',@updateImpl);
Create a box actor in the 3D environment using the sim3d.Actor
object and add the box to the world.
cube = sim3d.Actor( ... ActorName="Cube", ... Mobility=sim3d.utils.MobilityTypes.Movable); createShape(cube,"box"); add(world,cube);
Create an ultrasonic sensor object using the sim3d.sensors.UltrasonicSensor
object and set the location, range, and field of view of the sensor. Add the UltrasonicSensor
to the world.
UltrasonicSensor = sim3d.sensors.UltrasonicSensor( ... ActorName = "UltrasonicSensor", ... Translation = [-3, 0, 0], ... Range = 10.0, ... FieldOfView = [20 20]); add(world,UltrasonicSensor);
Set the Simulation 3D Viewer window point of view and run the co-simulation.
viewport = createViewport(world,Translation=[-3 0 0]); sampletime = 0.5; stoptime = 10; run(world,sampletime,stoptime);
2.499793e+00 1.819821e-02 0 2.499172e+00 3.639460e-02 0 2.498137e+00 5.458734e-02 0 2.496687e+00 7.277462e-02 0 2.491871e+00 1.499477e-01 0 2.489009e+00 1.679558e-01 0 2.485736e+00 1.859328e-01 0 2.482051e+00 2.038770e-01 0 2.477953e+00 2.217864e-01 0 2.473444e+00 2.396593e-01 0 2.468521e+00 2.574937e-01 0 2.463184e+00 2.752877e-01 0 2.457434e+00 2.930396e-01 0 2.451269e+00 3.107473e-01 0 2.444688e+00 3.284091e-01 0 2.437690e+00 3.460229e-01 0 2.430275e+00 3.635869e-01 0 2.422441e+00 3.810993e-01 0 2.414569e+00 3.965727e-01 0 2.410634e+00 3.906916e-01 0 2.406754e+00 3.847855e-01 0
Output Function
The output function sends data about the actor to the Unreal Engine environment at each simulation step. For this example, the function rotates the Cube
about its Z-axis by updating the Rotation
property of the Cube
at each simulation step.
function outputImpl(world) world.Actors.Cube.Rotation(3) = world.Actors.Cube.Rotation(3) ... + 0.01; end
Update Function
The update function reads data from the Unreal Engine environment at each simulation step. For this example, the update function uses the read
function of the sim3d.sensors.UltrasonicSensor
object to get the distance to the closest target from the UltrasonicSensor in the Unreal Engine environment.
function updateImpl(world) [~, point] = world.Actors.UltrasonicSensor.read(); fprintf("%d %d %d\n", point(1), point(2), point(3)); end
Version History
Introduced in R2024bSet the CoordinateSystem
argument and
property of the sim3d.sensors.UltrasonicSensor
object to represent the coordinate system for actor
transformation in the 3D environment.
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