World object that defines the 3D environment, specified as a sim3d.World
object.
Example: world = sim3d.World()
Viewpoint object that defines the viewpoint created using the createViewpoint function, specified as a Viewpoint
object. The Viewpoint object is stored as a field in the viewpoint
structure. You can use the Viewpoints property of the sim3d.World
class to access the Viewpoint object. You can also modify the aspects
of the viewpoint object by setting values for the Name,
Translation, and Rotation
properties.
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